ゲームもエンタメも手軽に満足を得られるものに変化?
現在、Fortniteなどをやるべく、ゲームのリハビリ中。FF16をやっている。
一番簡単なイージーモードにしてはいるけれど、なんだか、最近のゲームはよりわかりやすくなった?
というのも、セーブポイントがいたるところにあるし、どこにいくかも、めちゃめちゃ親切に教えてくれる。自分がゲームをやっていたのは30年ほど前だけれど、もっと悩んだり、時間をかけなくてはクリアできない気がした。
そういえば、最近の傾向として、エンタメ系もYouTubeショートなど、手っ取り早く面白いものが好まれているからゲームもこれと同じなのかな?
ゲームもエンタメも最近は手軽に満足を得られるものに変化?
今後は何をする場合でも、すぐに報酬が得られるものじゃないと流行らないのかな?
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Did gamers have persistence a long time ago?
I’m trying to get into Fortnite and stuff, and I’m playing FF16.
I’m on easy mode, which is the easiest mode, but somehow games are more straightforward these days?
There are save points all over the place and they tell you where to go in a very friendly way. I used to play games about 30 years ago, but I felt like I had to spend a lot more time and effort to complete them.
When I think about it, I wonder if games are the same, because the recent trend in entertainment has been towards quick and interesting things, like YouTube shorts.
Have both games and entertainment recently changed to something that is easy and satisfying?
In the future, will whatever you do only be popular if it offers immediate rewards?
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